About This Game Realm of the Mad God is the first ever free to play Bullet Hell MMO. Team up with dozens of players and battle through the Realm of the Mad God, Oryx. With a retro 8-bit style, Realm is an evolution of traditional MMO gameplay. A dozen classes and hundreds of items to discover means Realm is easy to play but difficult to master. Players can jump in Realm for 5 minutes or stay online for hours because there is nothing to install or download.Key FeaturesAction combat! No turn-based battles here, only skilled running and gunning.Epic boss battles. Navigate demented waves of bullets from nasty demons.True cooperative play. All experience is shared and you win by playing together.Great 8-bit art: Retro styling straight from the 8-bit era.Over a dozen unique character classes. Play as a powerful wizard, a clever mystic, a brawling warrior.Loot! Hundreds of weapons, potions, armors, and rings.PermaDeath. Dying well means something in Realm. Earn fame if you survive for long enough and kill enough monsters.Sheep. The sheep say 'Baa.' 7aa9394dea Title: Realm of the Mad GodGenre: Action, Free to Play, Indie, Massively Multiplayer, RPGDeveloper:Wild Shadow Studios, Deca GamesPublisher:Deca GamesRelease Date: 20 Feb, 2012 Realm Of The Mad God Download Setup realm of the mad god private server. realm of the mad god 8/8. realm of the mad god keys. realm of the mad god discord. realm of the mad god free character slot. realm of the mad god kabam. realm of the mad god wiki. realm of the mad god sell items. realm of the mad god class quests. realm of the mad god update 2018. realm of the mad god doom bow. realm of the mad god valor. realm of the mad god version. realm of the mad god bot download. realm of the mad god knight guide. realm of the mad god news. realm of the mad god 2018. realm of the mad god input lag. realm of the mad god. realm of the mad god hacked client 2018. realm of the mad god for iphone. realm of the mad god level 20. realm of the mad god flash projector version. realm of the mad god download mac. realm of the mad god free to play. realm of the mad god quests. realm of the mad god twitter. realm of the mad god download for mac. realm of the mad god unblocked hacked. realm of the mad god android app. realm of the mad god ios free. realm of the mad god options menu. realm of the mad god soulbound. realm of the mad god key bindings. realm of the mad god hacked arcade games. realm of the mad god what does fame do. realm of the mad god gods. realm of the mad god how to get pets. realm of the mad god davy jones. realm of the mad god hacked client online. realm of the mad god remastered. hacked realm of the mad god game. realm of the mad god bosses. realm of the mad god mobile download. realm of the mad god download pc. realm of the mad god private server download. realm of the mad god vanille sample pack. realm of the mad god vitality. realm of the mad god version loading error. realm of the mad god quick loot. realm of the mad god how do you get gold. realm of the mad god fame train. realm of the mad god hacked server. realm of the mad god hacks mac. realm of the mad god dps calculator. realm of the mad god website. realm of the mad god jackpot. realm of the mad god vault. realm of the mad god on android. realm of the mad god steam hacked client. realm of the mad god online. realm of the mad god offline. realm of the mad god hack reddit. realm of the mad god fusing pets Hotfix X.27.0.1: Just a few changes following up our latest release:Cnidarian ReefMost Royal Cnidarian attacks now pass through playersGold Cnidarians now have 4000 base HP (down from 8000), fixed HP scaling and are briefly invulnerable after spawnReduced the total amount of jellies and experience gainedSmall jellies now spread out their attacks to reduce stacking and fps dropsPet WardobeModified feeding progress bars to make progress more clearFixed maximum skin count not being consistentOtherMagic Woods and Cnidarian Reef tracking is now displayed in the Statistics Panel under the Dungeon Completion tabSummer Rare, Epic and Legendary Skin Quests at the Tinkerer now give you the option to choose between a Mystery Skin or Pet Skin unlocker instead of each having a separate questFull stacks of Mystery ST Shard (x15) can now be consumed directly to turn them into the Mystery ST Chest, the associated Tinkerer's quest will be deactivatedThe Beginner's offer is no longer limited to 7 days after account creation and players who did not benefit from it in the past can now access the offer again via the "Special offer" UI button. Patch X.19.0 - November Update and Shop Revamp: Hey everyone, Krathan here again to deliver some news!Before I get to the patch notes, there is something we want to address. As you are probably well aware, our recent chest events have had some serious hiccups and rightfully caused a lot of frustration - for us as well.Along with all the other fixes we have going live, the kinks with the new system should finally be ironed out now. We didn't want to extend the duration of the event while it was still acting up, but decided to run an Undead Lair event next weekend to confirm everything is functioning properly and stress-test the feature. More info on that soon.Now, let's get to it! This time around we have a small-ish patch which mostly focuses on polish and fixes, while we're preparing for a bigger patch some time soon to kick off the winter season.End of Halloween Events. Patch Notes X12 - Spring Cleaning Time!: Hey there people! We’re back at it with a new Patch! Not too many new things this time but a ton of fixes and some balance changes! Also read until the end to get a preview of what will be coming in the future!--------------------------------------**New!**- Spring time is here! Cherry blossoms are blooming all over the Nexus with the Hanami Theme, made with love by our Japanese artist Beige.- Free cosmetics for all! Mini Stheno Skin, Mini Nut Skin and Bes/Geb/Nut Artifacts (Pet Stones) have been added to their respective bosses Drop Table!- Added Exit Portals to Belladonna’s Garden, Lair of Shaitan and (for the future) Ice Tomb- Added Portal of Cowardice to Puppet Master’s Theatre, Candy Land, Beachzone and Rainbow Road- Leprechaun Hunt has been extended! You have a couple more weeks to chase after our green mini-Sonic. Gotta go fast!- Added /p as alternative to /pause----------------**Removed**- Ice Tomb Keys will no longer appear in the Nexus Shop / Mystery Box- Ice Tomb Event Chest has now been removed- Snowflake Tokens have now been removed from the game- Winter Areas / Mobs are back to their usual form- Winter Reskins will no longer drop---------------------**Cosmetics**- The Sexiest Skin on Earth, the Beefcake Rogue, has been added to our files. **April Fool’s!** (or not?)-----------------**Fixes & Tweaks**- Password Recovery Email will now display the correct support link- Error Message *"Could not find item in inventory. Please wait a few minutes and try again"* has been replaced by *"Please re-enter your Vault and try to use the item again"*- The Tinkerer now offers a XP Potion (1h) as Tier 1 reward and Potion of Wisdom (SB) + Potion of Vitality (SB) as Tier 3 reward (small change while we work on the Tinkerer Rework)- The version number is now X.12! Goodbye 27.7!- Vault Chest Price Bug / Server-wide SB Bug should be fixed this time! God damn bugs!- The ST skins for the Skuld and Phylactery sets no longer suffer from Cyclops syndrome when walking!- Fixed text when connecting to Vault or Realm- Fixed odd phrasing in options (hotkey tool tips)- Fixed Yard Caretaker being tiny in the UI- Fixed pet names not showing on arena leaderboards- Fixed initial stacked Cursed Blasts in Encore and Halloween Cemetery- Fixed stacked white arc in Ivory Wyvern's 2nd phase- Fixed Skuld slowly migrating south when not activated------------**Deadwater Docks:**- Jon Bildgewater stays away from the spawn/portal- Jon's Parrots no longer drop anything -Buffed Jon's drop rates slightly to compensate----------------**St Patrick Event:**- Fixed empty Oryx taunt when the Leprechaun is defeated- Pot of Gold has more HP and much lower damage thresholds, giving everyone a chance- Weapons now have (lovely) sounds!-----------------**Balancing Updates**- Slightly decreased Abyss drop rate and increased Sewers drop rate- Coral Venom Trap drop chances are now more appropriate for a White Bag- Tomb UTs will be less common- To compensate for drop rate adjustments, damage thresholds have been significantly decreased-----------------**Ocean Trench**- Increased overall EXP gain (Sea Horses also give EXP again! And no worries, it will not be exploitable)**Thessal the Mermaid Goddess**- Paralyze Immune- Increased HP from 69000 to 96000- Coral Bombs inflict Pet Stasis for 8 seconds- Waves inflict Weak for 6 seconds- Increased Armor Break duration from 2.4 to 4.0- Can't be stunned during Armor Break and Wave phases (warns with purple flash at the end of Tridents)- Small invulnerability during Tridents (2.6s) and at the start of the last phase (8s)- Shoots Tridents faster in the first phase, Armor Break slightly faster in the first and second phase- All shots (including Coral Bombs’) now pass through players -Deep Sea Beasts inflict Slowed for 2 seconds------------------------**New Player Experience**To continue our efforts of smoothing out the experience for new players there have been more changes and additions!**Tutorial**- The Tutorial has been updated with information about permadeath, nexusing, pets, fame, camera rotation and options- You can no longer nexus from the main tutorial - this is to make sure new players actually finish it - and don’t worry, you can still go to options and click “back to home” or simply refresh/restart your client to escape if you need to- Camera rotation is now enabled by default- Toggle off-center view is now X by default (should not affect you if you already have X bound to something else)---------------------**Balancing**- Adjusted drop rates in High Lands and lower level dungeons - Pirate Cave, Forest Maze, Forbidden Jungle and especially the Spider Den- Slightly reduced the damage and chase speed of certain High Lands mobs- High Lands mobs give EXP again like they are supposed to----------------**What’s Next**- Four Dungeons are currently close to completion: Sil3x’s Mountain Temple (1st Wing), Sues’ Goblin Lair, Kiddforce’s Lost Halls and MrUnibro’s Epic Hive. Get ready because they’ll be released soon!- Alchemist & Tinkerer Rework: The Tinkerer & Alchemist are being revamped to allow a better Daily Quest System!- The promised Art Contest has unfortunately been on hold for quite some time due to us running out of time (mostly due to bugs and exploits). Don’t despair, it will still happen!- Q&A Videos (may only be audio)! A few people have voiced their support for us to do regular Q&A sessions, and we’re exploring the possibility (mostly: do we have enough time). - We’re still hard at work to fix the existing bugs and exploits that are plaguing the game! Please remember that using Real World Trading Sites or buying Gold Accounts is strictly forbidden and will get you permanently banned without warning (including your mules and your main account). -------That’s it for now! If you have questions, remarks or suggestions, fire away!. Patch X.15.0 - The Balance of Magic: Hey people! Is… is that? Yes, we’re finally getting rid of 27.7 and going full X mode! Let’s celebrate that with the gorgeous Summer Nexus from Beige, and a refreshing summer rain of balance changes! As for the Art Contest, we’re still going through all your submissions. Just like you guys, we’re super stoked about it - more than 200 participants took the challenge! Hopefully we will be able to reach the winners in the coming week. Important Announcement: We will soon be lowering the price of several older Skins and Pet Stones for all of you out there. That means we will also have to lower the FP of those skins in particular to avoid having issues where Skins start being more interesting than Pet Food in the long run. If you have any duplicate skin lying around that you are not using, please make sure to feed them soon to avoid losing FP! Note: If you can’t connect to the game, try using the website to see if the issue comes from the Client you’re using! -------------------------------------- New!. 1 more day.....: Are you ready for Shaitan?!??!? Stay tuned Friday for more info![i.imgur.com]. Patch Notes 27.7.XMAS - New Ice Tomb Encounter, Items & balancing changes: Santa Bagston is coming… to town! So be good for goodness sake As we are approaching X-Mas and New Year’s Eve, this will be the second and last part of our winter update for this year. You will be able to face a new winter encounter and can finally start collecting those snowflake tokens!Also included in this release is a set of minor rebalancing changes. These changes are just the beginning of our plans to make some of the outdated parts of the game a bit more relevant and challenging again. Details below.New:The“Ice Tomb,” a new encounter dungeon & its key item were added. You will find the classic winter reskins there, as well as some new drops (including, the Winter Edition of the three Tomb of the Ancients UT rings)Dragon Tamer - a warrior ST set which you will be able to find it in the Lair of Draconis or in the rotation of ST mystery boxes - (note that this set currently does not support dyes or cloths and will be soulbound to safeguard against duping attempts). As with the other ST sets, there is also Sir Bagston is dressing up exclusively for the winter season and you will have a chance to get your hands on three separate pet stones - each will give you a distinctive Bagston holiday look Common humanoid pet - Muddy Tidechaser (available as pet stone or via hatching humanoid eggs) Freezing Quiver - a new UT for ArchersUpdated:Mystic ST set is now only dropping from the Lich encounter (no longer from LoD)Snowflake Tokens - these collectable tokens reserved to unlock the Freezing Quiver will now have chance to drop with the best chances to find them in the Ice Tomb. Other than that, they drop pretty much anywhere where candy canes also drop. You will be able to collect these until the 2nd of February 2017, before they will vanish - so be sure to collect all 50!Updated the Shatters to work with event chests - we will definitely give this a try soon :)Updated the Ice Cave to work with event chests - also fixed stacked shots from EsbenVault redesigned to include additional Vault Chests and Gift BoxesBalancing UpdatesNecromancer -> max attack increased to 75 (from 60)Cube Gods and Skull Shrines -> increased HP (+5000), added new defense mechanics (i.e. stun immune at low hp)Pentaract Eyes -> increased HP (+150), dmg (+30), shot frequency halvedPentaract Towers -> increased HP (+3000), bomb dmg (+30) & slow, new defense mechanicsNew Payments SystemWe are now introducing a new payment system from a vendor named Xsolla. The new system works similarly to the old one, but with additional payment methods and differences in the way it handles currency conversion . This system will replace Kabam’s payments system on our website only. NOTE: The new system is not compatible with NoScript. You must turn off NoScript in order to see the paywall.Announcement:Kabam.com account migration option will be removed by Dec 21stThe option to migrate any old kabam.com accounts will be removed by Dec. 21st We would like to thank Beige (Ice Tomb Bosses, Xmas skins), Phops (Reworked ST Gear art and created 8x8 Skin), Poshun (16x16 ST Warrior Skin) and everyone who helped us with this release.. Producer's Letter - What's coming next to the Realm of the Mad God?: Hello everyone,It’s been a while since we last gave you a rundown of what is going on, what is coming in the near-term and what might be in the cards down the road. Recently we took some time as a team to reflect on the past year and tried to figure out which things we want to prioritize for this year.As you have hopefully already noticed, we strive to bring you quality of life improvements, balancing and small feature updates with every patch. We enjoy taking the temperature of the community and working on things that players want, and we absolutely love the effort that all contributors and the community as a whole put in to make this game great.Speaking of making the game great, we have had a couple of hiccups in the past and a lot of feedback from you guys on several topics. While we can’t react to everything all the time, we at least wanted to touch on a few things that stood out to us.First, we had an issue where we adapted the key prices to better reflect the rarity, risk & reward of dungeons. While our numbers made sense on paper, we completely failed to pay attention to how it would affect players, especially ones that had been with the game forever. We have listened to your feedback and reverted the change while keeping some key prices lower than before. We will make sure to find a better way of evaluating, communicating and rolling out any such changes in the future.Next, there was a lot of back and forth on the monthly quests and chest events. This one is a tough cookie because it is not as straightforward as one might think.If we look at the numbers of total players logging in and playing the game while there are chest events vs days where there are none, we can clearly see that many people seem to be craving additional chances for loot. On the other hand, we have people complaining that it feels pushy or boring and forces them to log in every day.We also hear feedback that some UTs are devalued because they are supposedly easier to get via chest events. We definitely do not want to force people into an activity, nor do we want to devalue UTs - although there have been other voices too, saying that it is too hard to get UTs for a permadeath game. We guess it will be impossible to have a solution that serves everybody, but we are committed to trying to make it better. That’s why in May, we will be removing a lot of the chest events and instead have only two weekend ones while also trying out a couple of less loot-focused events and adding the monthly skin to Oryx instead of a quest.Putting aside the live status of the game currently, there is a bunch of stuff we are working on that will not make it into the game for a while, but we hope you can get as excited about as us.RotMG Development Roadmap. Producer's Letter - IllumiUnity confirmed, report on feature progress and other topics!: Hello everyone,In our last communication we shared a lot of information with you and wanted to keep you posted on a more regular basis, so here we are.Let’s start with the most exciting news: we have completed the evaluation phase for client technologies and have settled on Unity being the future for Realm!While first prototyping efforts are promising, it is a huge project with many unknowns. You all know that we are a small team and we prefer it that way. However, to keep support for the Flash game and build the Unity client in parallel, we need to scale the team up and get in some Unity specialists.Since we don’t have the big corporate money to fuel this endeavor, we were thinking about running something like a campaign on Kickstarter, but that felt rather awkward seeing as we already have a running game. Instead, we are now planning on putting a Support Campaign in the game for those of you who want to see this project go forward with some solid momentum and help us out. We will be releasing details on this once we have them. Stay tuned!In other news, summer is approaching and with it comes Month of the Mad God! We are hard at work to make sure we can upgrade the events, introduce new fights and items and release the New Class on time. Speaking of the new class, we went through several iterations and are now at the point where we can announce some more details in the roadmap!While we will have to save our excitement for MotMG for a while longer, we will tell you about a bunch of things that are coming up in terms of development roadmap in the update below.RotMG Development Roadmap Update:. Release 21.0 is now LIVE!: Includes Steam EXCLUSIVE updates!. Producer's Letter: Updates on the Game & Patch X.31.7.0 [The Cursed Library] notes: Hello everyone,It is about time for us to give you another update about the Realm, the Unity project, and what to expect in future months. It has been a while since the last letter, and we have been postponing the writing for a number of reasons, but here it is!Since we last talked about RotMG Remastered, significant progress was made on the new client. We have dedicated a separate update to that, which we will release along with a new RotMG Remastered homepage next week. On this page, you will be able to follow development better thanks to a dev blog and get more regular status updates. Stay tuned!While waiting for that, we want to give you more insights on what has been happening, what is to come with the current game, and take the opportunity to answer some of the questions we have seen asked on the sub and on Discord.First of all, when is the new client to be expected to enter beta?Without spoiling the other update we intend to give specifically on the subject too much, we already know that we will not meet our initial target of releasing the new client for MotMG this year. Even if we progress much faster between now and then, it will not be ready to enter beta by that point. More importantly, we made that decision to make sure that we are not stretching ourselves too thin and to ensure we can deliver on both the new client and MotMG with the quality level that we want and you expect.Second, when is MotMG happening?We are working hard and are excited to bring some cool events to the game and celebrate the Month of the Mad God together with the community. The specific plans and content are being mapped out and developed as we speak. We want MotMG to start as early as July this year, so stay tuned for more info on the event calendar!Third, what’s happening with all the features that were discussed in the roadmap a while ago?It has been a while indeed, and back then we wanted to give more regular updates on those subjects. While some of the items discussed in our previous updates have been released, others have not. The best way to approach this is to give you a point-by-point update.RotMG Development Roadmap Update:
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